Release Date:
Wednesday 1st August

Price: 
$1.99

Platform:
IOS & Android

Contact Info: 
Alt-Hiatus Games
Alt.HiatusGames@gmail.com

Social:
Twitter – @Alt_Hiatusgames
Instagram – alt_hiatusgames
Tumblr – alt-devore
FaceBook – Alt-Hiatus Games
LinkedIn – Alt-Hiatus Games
SlideDB – RYB Board Game

Website:
www.RYBGame.com

Screen shots:

Video:
Trailer

Languages:
English

ESRB: 
E for everyone, USK 3+, PEGI 3

Company bio:
First game by Alt-Hiatus Game

Logos and icons:
RYB logo & Store Icon. Alt-Hiatus Games Logo

Music:
Jamie Gristwood

Credits:
Alt-Hiatus Games is a solo game developer started in 2017 with the aim of making fun amd engaging games that people will love to play ovet and over again. RYB was created using Unreal Engine 4.
Online matches are Powered by GameSparks

Instruction Manual:
Link to page about rules and tips

Description:
RYB is a 2 player strategy board game. Players have 9 Turns to out-wit their opponent and conquer the board. They do this by placing one of their tiles on the board and capturing their opponents tiles in the process.
Play against friends in local multiplayer mode as well as against the AI with 3 different difficulty levels in the Single Play mode. And for an added challenge, go up against players from around the world in the Online Mode.

Features:
AI at 3 different skill levels
Online leader board
Achievements
Add additional challenge by using the Turn Timer.

History:
RYB started as a study into Synesthesia, which “is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway.” In this case, its was a relationship between colors and numbers. In the original version, which was actually a physical board game, there had many more colors and numbers and was so complicated that only I could play it.

After many iterations and play tests, I finally had the solid rules and style that made for a fun and engaging game for everyone who played it.

Since then, I have been slowly developing it using Unreal Engine 4 and recently got online multiplayer working thanks to GameSparks.